![]() ![]() The early Hirameki International site also had recruitment page in Japanese for different kind of staff. It's a staff member of this normal Japanese planning firm doing a subcontract for Hirameki International. The credits stay that Planning&Original Story are done by Jun Tsubaki (T2Planning). And as a result I believe that this game never had a Japanese version. I myself spend an hour checking all the names in the credits. There is a mystery linked with this game - it's about the original Japanese version of this game. Few CG, horrible animation, translation (we all remember the case of horrible translation from Phantom of Inferno, but this "The sword of a phantom was got." just beats everything) really don't add this game any points. The pause of several minutes of black screen before the credits is just stupid.įinally, the quality of the game is really poor. The time between the final battle and credits is just a minute or so. The second reason is this horrible "To be continued." instead any kind of conclusion. Heroine shouts at newsbringer for ruining her after-story minute of fame. Without spoilering anything I can say that ending is really disappointing due to two reasons. And I'm even omitting all the 10 second pauses before each choice becomes available. And there is also a really bad "maze" introduced for the very same reason - to prolong agony. These additional endings bring pretty much nothing to the story. Seriously, what kind of story can we fit into 1 hour 45 minutes ? Actually, game can take a bit longer if we look into all the (four) Bad endings and (two) normal endings. The whole plot can be described very shortly - we meet some girls and gather orbs of different elements to oppose the baddie with the ultimate Steel element. Another example is girl bathing in the pond naked and getting caught by a bad guy - in the next scene she has her normal full outfit. But in the situations when we need a sword we just have one despite of the previous choice. Some events are pretty random, like when there are two choices - one gaining a sword and the other not gaining one. Most of the so call developments are introduced just for the sake of showing several Bad endings. Ryu's father Roi disappeared, so boy goes to search for him. But there is really hardly anything worth praise in here.įirst of all, the story. I really was initially quite optimistic for this youth fantasy story. Game type: Classic fantasy adventurer story ![]() But are Ryu, Jamka, Fiana or Tran capable of hunting down and controlling the orbs in time? Thus, only another person capable of controlling the orbs can stop the orbs' powers from being abused. Yet the powers of the orbs could only be harnessed by certain, special individuals. However, one day a man appeared and hatched an evil plan to take control of Dragonia using these very orbs. However, as time passed, the stories of these orbs faded from collective memory becoming mere legend. Synopsis: In ancient Dragonia existed five orbs that could be used to make dragons do one's bidding. That's a strange situation, so I wanted to check why. Foreword: Dragonia remains in obscurity while being localized. ![]()
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